This is probably one of the most difficult and fun stages of the development process, just because of the fact that in the beginning, anything goes!! This involves delusions of grandeur, plotting the end of the world, scheming up what the guy would look like that will be able too pull it off while laughing at his own evil genius. Every one of the intense gunfights are planned and choreographed(with all the added sound effects and grunts). Intro's, cut-scenes etc.
Then reality kicks in, and we realise it is just two of us, so we settled for one character and one part of one of the levels. We knew the character needed to be in the "game" at a fair poly count, running around looking all cool and stuff, showing off impressive coding.

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